Sunday, March 25, 2007

The Fun Of The Struggle

I started the 0 Level thing in Heroes of the Dungeon Crawl because I thought it would be nice to give players an even lower place to start with more good things to look forward to. At the moment, this is an optional rule, but there will be perks if you go this route, rather than starting at Level 1. Therefore, getting to Level 1 becomes an accomplishment with stat improvement gains.

In old Red Book game, we used to be able to easily start our characters off with some of the best basic equipment right at the start, like Plate Mail for the Warrior right at the start. In HotDC, the Warrior can start off with good basic equipment, but he will have to earn some cash to be able to afford better stuff. This will, hopefully, lead to a sense of accomplishment when upgrades occur.

Back in the day when we played out of the old red book, it seemed like we had enough money, but there was nothing good to spend it on. HotDC plans to have a better list of suggested prices for things. Depending on what kind of a Hero Guide you are, you may wish to adjust prices, but things like some of the basic potions and scrolls will have suggested prices. Certain magic items may as well, but the Hero Guide will always want to use caution in the name of game balance.

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